![]() Granted it will hamper early expansion for both sides, but you can sell not needed fighters for some credits and free Popcap for capital buildup. Raise PopCap to whatever you like (personally using 5). If you having problem with AI fighter spam then do the same with fighters. It will improve game responsiveness by solid degree - at least in the beginning. Take scenario files, open in editor and remove all unnecessary rubbish units. It will be trimmed down (together with # of units for 1.3)Ģnd No. Unfortunately AI in 1.2 is too fat for EaW engine (well over 30MB IIRC which is I think max for stable operation) to take. It seems incapable of dealing with expanded AI coding and number of units. I'll post here if I can find a fix, but I was wondering if anyone else had any input on the issue?Įdited by Power Moron 5000, 02 November 2013 - 02:21 PM.ġst No. I'm trying a number of short term fixes, including trying to find a way to manually disable auto saving and messing with the 64-bit compatibility patch to see if it's an available resources issue but I haven't had much luck so far. I'm not sure if this bug occurs in other campaigns, but it appears to be the case. I've replayed the last few sieges of different planets maybe a dozen times each before I lucked out and managed to get a working save after them. Unfortunately despite how much fun this mod is, it has made my ability to play this mod just about impossible. Even more annoyingly, rarely it wipes the auto save. Since there is no way to disable auto saving in game that i've found, this means that you're basically rolling the dice to see when the game will crash on you. More annoyingly, this bug appears to happen with auto saves too. Doing so during a period where the game is moving slowly seems to almost ensure a crash. This is most evident when manually saving during a period of high activity on the galaxy map or on tactical battle maps on the ground that are overrun with units. He just wasn't aware of it since he relies on the auto save system and hadn't paid much attention to what the cause was. Furthermore, from talking to a friend we discovered that it appears to be the root cause of all of his crashes as well. In fact, I can say that on my end, this is the sole apparent cause of crashes. It appears that saving is causing crashes to the desktop. So i've noticed a rather show-stopping bug in the first campaign (Galaxy Far Away) for the latest version out. System Details: Windows 7 - 8GB Ram - Intel Core i7-2600K CPU 3.40GHz 3.70GHZ
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